![]() It's basically a funny looking plane, and historically was the intermediary step between planes and helicopters. ![]() It flies like a gyrocopter, controls like a gyrocopter, and handles like a gyrocopter.īecause It is a Gyro-copter Not a Heli-copter. The controls and handling weren't done 'Just to be difficult' They were done the way they were done because a Gyrocopter is fundamentally different from a Helicopter. We will have to wait for the beta for enhancements. I already reached end game again and will probably stop playing soon for some more years since the frame rate drops in t5 dungeons make this game almost unplayable. It wasn't even capable of straight and level flight, it was either climbing or diving, and could go straight, full right, or full left. I've actually flown a real R/C airplane that had worse controls then the gyrocopter. (A real plane that wants to maintain speed when going from level flight to a climb would increase power.) Full cruise power or no power, or with shift full engine power, vs being able to raise/lower power settings bit by bit in a real plane. One of the issues with keyboard controls for the gyrocopter is that things are usually all or nothing. I even made an elevated runway at my horde base as a last ditch escape method, though I never really tried it. I flew one around quite a bit in A19.6, with my 4x4 stored in the cargo hold. Unlike a plane though it doesn't really glide very well, so even on landing it's a good idea to come down with power. And like a plane climbing will lower speed while diving will increase speed when using the same amount of engine power. In order to get into the air you need to get up to speed first, just like a plane. The controls are a bit more sensitive then they ought to be I think, but it is usable with some practice. decisions have been made I guess.Īny way it doesnt matter. Still this way Im confident most people will just throw it away and dislike it so. Sure this way its a little bit more realistic (although what is realism in a game that revolves around zombies.)Īnd I support that developers of any game do with it what they want to do. always interesting to see in games when they make decisions like these. Instead of having easy to use and especially fun to play controls it should be slow in responsive time, not really being able to turn or drive backwards and so on". but.does it really justify bad controls? and with bad i mean in a way like.just imagine the developers talking about making this thing and they all agree upon each other that "the controls should be made very hard and almost impossible to use properly so that most people will not want to touch this gyrocopter. totally different, and much more closely related to a small plane. Origineel geplaatst door Khissi:You do understand that it's NOT a helicopter, right? It's a GYROcopter.
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